Dragon Age Wiki
Advertisement
Dragon Age Wiki

The Inquisitor and their companions can select from a variety of abilities to define their character.

Types of abilities

Each ability tree contains active abilities, upgrades, and passive abilities.
Active abilities have diamond-shaped icons. They can be mapped to your hotbar and then used in combat.
Upgrades are attached to an ability and make it stronger.
Passive abilities have circular icons and are permanent boosts to your character that are always active.
Use "L" (console) to navigate the trees and inspect an ability's details.

Players are limited to a total of 8 mapped abilities at any given time. There is no 'Ability Wheel' like in previous Dragon Age games.

Activated 

Diamond icons represent active abilities that have an instant effect: the character executes a special attack or action (e.g. using Flashfire to ignite an enemy).

Passive 

Circle icons represent passive abilities that add a permanent bonus, change in game mechanics, or upgrade to an existing ability (e.g. doing more damage with elemental spells). Also, all passive abilities add 3 points to a certain attribute, often related to the character's class (i.e., Strength or Constitution for Warriors).

Mage abilities

Spirit

Barrier
Barrier
Effect Type: Activated
Size: 4m
Activation: 50
Cooldown: 24s
A barrier provides an additional health bar that must be destroyed before the target will take any damage. Barrier is vulnerable to dispel effects.
Barrier
Activated
Peaceful Aura
Peaceful Aura
Effect Type: Passive
Your aura of tranquillity makes enemies less likely to attack you in battle, even when you damage them.
Peaceful Aura
Passive
Guardian Spirit
Guardian Spirit
Effect Type: Passive
Cooldown: 60s
A protective barrier springs into place around you automatically when you are badly injured.
Guardian Spirit
Passive
Dispel
Dispel
Effect Type: Activated
Size: 5m
Activation: 35 mana
Cooldown: 8s
You remove hostile magic and status effects from allies while stripping beneficial effects from enemies.
Dispel
Activated
Mind Blast
Mind Blast
Effect Type: Activated
Size: 5m
Activation: 20 mana
Cooldown: 8s
You send enemies staggering with an explosion of willpower that drives them back and makes them less likely to target you again.
Mind Blast
Activated
Rejuvenating Barrier
Rejuvenating Barrier
Effect Type: Passive
When you or your allies have an active barrier, the beneficial energy invigorates them and helps the recover mana or stamina more quickly.
Rejuvenating Barrier
Passive
Revival
Revival
Effect Type: Activated
Size: 2m
Activation: 85 mana
Cooldown: 60s
You summon spirits to heal fallen allies in the area, getting them back on their feet and fighting again.
Revival
Activated
Strength of Spirits
Strength of Spirits
Effect Type: Passive
Your barriers draw on the magic of the fade to absorb more energy before depleting.
Strength of Spirits
Passive

Storm

Chain Lightning
Chain Lightning
Size: 5m
Activation: 50 mana
Cooldown: 8s
You unleash a blast of lightning that shocks one target and arcs to nearby others.
Chain Lightning
Activated
Energy Barrage
Energy Barrage
Activation: 50 mana
Cooldown: 16s
You launch a salvo of elemental blasts from your staff that homes in on targets ahead of you.
Energy Barrage
Activated
Stormbringer
Stormbringer
Effect Type: Passive
Cooldown: 15s
The storm comes to your aid even without your calling it. When you are in combat, lightning will periodically strike a random nearby target.
Stormbringer
Passive
Lightning Bolt
Lightning Bolt
Activation: 65 mana
Cooldown: 24s
You summon a bolt of lightning that blasts and paralyzes a single target. If other enemies are nearby, the bolt will paralyze the target for longer.
Lightning Bolt
Activated
Conductive Current
Conductive Current
Effect Type: Passive
The more magical energy you expend, the more damage your spells do.
Conductive Current
Passive
Gathering Storm
Gathering Storm
Effect Type: Passive
You use your staff's energy to fill the area with sympathetic magic. Each basic attack shortens your active cooldown times.
Gathering Storm
Passive
Static Charge
Static Charge
Effect Type: Passive
You sheathe yourself in lightning while casting spells. Enemies that attempt to interrupt your casting with attacks are struck by arcs that leave them paralyzed.
Static Charge
Passive
Static Cage
Static Cage
Size: 9m
Activation: 65 mana
Cooldown: 32s
You trap enemies inside an electricity field that paralyzes those that try to leave.
Static Cage
Activated

Inferno

Flashfire
Flashfire
Activation: 65 mana
Cooldown: 20s
You ignite an enemy in searing pain and send them fleeing in panic.
Flashfire
Activated
Immolate
Immolate
Size: 3m
Activation: 35 mana
Cooldown: 16s
You unleash a massive explosion, leaving enemies in the area burning in agony.
Immolate
Activated
Flashpoint
Flashpoint
Effect Type: Passive
Cooldown: 10s
After you land a critical hit, your next spell doesn't trigger a cooldown period.
Flashpoint
Passive
Pyromancer
Pyromancer
Effect Type: Passive
You have mastered the summoning of fire, increasing your effectiveness when panicking or burning enemies.
Pyromancer
Passive
Clean Burn
Clean Burn
Effect Type: Passive
Your spells burn away ambient magic that would otherwise slow down your casting. Every spell you cast shortens your active cooldown time.
Clean Burn
Passive
Fire Mine
Fire Mine
Effect Type: Activated
Activation: 35 mana
Cooldown: 24s
You mark the ground with a glyph that takes a short time to prime. Once it is ready, it will erupt into flame when a enemy crosses it, damaging and staggering the target.
Fire Mine
Activated
Chaotic Focus
Chaotic Focus
Effect Type: Passive
When you cast a Fire spell, the spell consumes half of your barrier to empower it. The larger the barrier consumed, the greater the bonus to the spell's damage.
Chaotic Focus
Passive
Wall of Fire
Wall of Fire
Effect Type: Activated
Size: 6m
Activation: 35 mana
Cooldown: 32s
You conjure a flaming barrier that burns and panics enemies that pass through it.
Wall of Fire
Activated

Winter

Winter's Grasp
Winter's Grasp
Effect Type: Activated
Activation: 65 mana
Cooldown: 16s
You lock a target in a sheet of ice, freezing it in place.
Winter's Grasp
Activated
Fade Step
Fade Step
Effect Type: Activated
Cooldown: 12s
You let invisible waves of magic carry you forward, blurring ahead a short distance.
Fade Step
Activated
Mana Surge
Mana Surge
Effect Type: Passive
Size: 3m
Your barrier explodes into wild magic when enemies destroy it. The blast freezes all nearby enemies and allows you to cast your next spell without consuming mana.
Mana Surge
Passive
Winter Stillness
Winter Stillness
Effect Type: Passive
Activation: 3s idle
By standing still, you enter into a meditative state that restores your mana at an enhanced rate and reduces all cooldown times.
Winter Stillness
Passive
Frost Mastery
Frost Mastery
Effect Type: Passive
You have mastered the calling of cold, increasing your effectiveness when chilling or freezing targets.
Frost Mastery
Passive
Wall of Ice
Wall of Ice
Effect Type: Activated
Size: 6m
Activation: 50 mana
Cooldown: 24s
You raise a wall of ice to keep enemies at bay.
Wall of Ice
Activated
Ice Mine
Ice Mine
Effect Type: Activated
Activation: 35 mana
Cooldown: 18s
You mark the ground with a glyph that takes a short time to prime. Once it is ready, it will freeze the first target to step on it.
Ice Mine
Activated
Ice Armor
Ice Armor
Effect Type: Passive
You draw on cold magic near you to protect you from all attacks. Standing near a frozen enemy or a persistent cold spell reduces all damage you take.
Ice Armor
Passive
Blizzard
Blizzard
Effect Type: Activated
Size: 8m
Activation: 5 mana per second
Cooldown: 24s
You summon a freezing blizzard to chill and damage enemies caught in the area.
Blizzard
Activated

Rogue abilities

Double Daggers

Flank Attack
Flank Attack
Effect Type: Activated
Activation: 35 stamina
Cooldown: 8s
Requires: Daggers
You leap through shadows to attack your foe with deadly strikes that hit them from behind.
Flank Attack
Activated
Twin Fangs
Twin Fangs
Effect Type: Activated
Activation: 50 stamina
Cooldown: 8s
Requires: Daggers
You lash out with both daggers, striking deep, with bonus damage if you flank your foe.
Twin Fangs
Activated
Bloodied Prey
Bloodied Prey
Effect Type: Passive
Your strikes cut deeper into any foe whose current health is lower than your own.
Bloodied Prey
Passive
Parry
Parry
Effect Type: Activated
Activation: 10 stamina
Requires: Daggers
You quickly block a strike made by your foe, then counter as their own defenses fall.
Parry
Activated
Dance of Death
Dance of Death
Effect Type: Passive
You regain Stamina with every kill, the better to continue your assault.
Dance of Death
Passive
Unforgiving Chain
Unforgiving Chain
Effect Type: Passive
Your daggers blur, a dance of deadly pain. Each strike adds to your critical hit chance. After a critical attack, your chain resets as you begin another dance.
Unforgiving Chain
Passive
Sneak Attack
Sneak Attack
Effect Type: Passive
Attacks upon a target's back or flank are much more likely to be killing blows.
Sneak Attack
Passive
Spinning Blades
Spinning Blades
Effect Type: Activated
Activation: 65 stamina
Cooldown: 16s
Requires: Daggers
You lash out with a set of slashing blows that bring you in and drive your target back.
Spinning Blades
Activated
Deathblow
Deathblow
Effect Type: Activated
Activation: 50 stamina
Cooldown: 8s
Requires: Daggers
You lash out hard with swift and deadly skill and then again against a wounded foe.
Deathblow
Activated

Archery

Death from Above
Death from Above
Effect Type: Passive
You do more damage when firing from elevation.
Death from Above
activated
First Blood
First Blood
Effect Type: Passive
You've learned to pick apart enemies that are still unwounded and unwary. You do more damage to enemies that are only slightly injured.
First Blood
Passive
Leaping Shot
Leaping Shot
Effect Type: Activated
Activation: 35 stamina
Cooldown: 12s
Requires: Bow
You dive out of trouble and fire a hail of arrows at the enemies that were trying to close with you.
Leaping Shot
Activated
Long Shot
Long Shot
Effect Type: Activated
Activation: 50 stamina
Cooldown: 8s
Requires: Bow
You fire a powerful single shot that delivers more damage the farther you are from the target.
Long Shot
Activated
Explosive Shot
Explosive Shot
Effect Type: Activated
Size: 4m
Activation: 50 stamina
Cooldown: 8s
Requires: Bow
You fire a powerful shot that explodes on impact, damaging enemies around your target.
Explosive Shot
Activated
Strafing Shots
Strafing Shots
Effect Type: Passive
You can move faster while firing without sacrificing accuracy.
Strafing Shots
Passive
Pincushion
Pincushion
Effect Type: Passive
If the first arrow doesn't kill them, the tenth might. Each consecutive hit with a bow attack does progressively more damage to the target.
Pincushion
Passive
Full Draw
Full Draw
Effect Type: Activated
Activation: 65 stamina
Cooldown: 24s
Requires: Bow
It takes a moment to line up the perfect shot, but it pays off with a devastating hit that bites even deeper against enemies that aren't injured yet.
Full Draw
Activated

Sabotage

Poisoned Weapons
Poisoned Weapons
Effect Type: Activated
Activation: 20 stamina
Cooldown: 24s
You coat your weapons in a deadly toxin, making every attack poison enemies for a short time.
Poisoned Weapons
Activated
Caltrops
Caltrops
Effect Type: Activated
Size: 3m
Activation: 35 stamina
Cooldown: 16s
You scatter spikes behind you, hurting and slowing down enemies who come after you. This ability is considered a trap for any abilities that enhance or affect traps.
Caltrops
Activated
Fighting Dirty
Fighting Dirty
Effect Type: Passive
All of your sunder and poison effects last longer as you make more potent toxins and uglier wounds.
Fighting Dirty
Passive
Looked Like It Hurt
Looked Like It Hurt
Effect Type: Passive
The worst mistake your enemies can make is to let you see them flinch. Whenever you score a Critical Hit, you regenerate stamina.
Looked Like It Hurt
Passive
Explosive Toxin
Explosive Toxin
Effect Type: Passive
Size: 3m
Your poisons curdle the blood of your targets. Enemies that die while poisoned explode in a shower of toxic mist.
Explosive Toxin
Passive
Hook and Tackle
Hook and Tackle
Effect Type: Activated
Activation: 20 stamina
Cooldown: 12s
You hurl a light grappling hook at a target, then yank hard as you leap to pull yourself to it.
Hook and Tackle
Activated
Cheap Shot
Cheap Shot
Effect Type: Passive
Your Critical Hits tear through enemy armor, leaving it sundered for a short time.
Cheap Shot
Passive
Toxic Cloud
Toxic Cloud
Effect Type: Activated
Size: 3m
Activation: 50 stamina
Cooldown: 32s
You unleash a cloud of toxic dust that damages all enemies that remain in the area.
Toxic Cloud
Activated
Throwing Blades
Throwing Blades
Effect Type: Activated
Activation: 50 stamina
Cooldown: 12s
You hurl a group of knives at all nearby targets, ripping through their armor and leaving it sundered.
Throwing Blades
Activated

Subterfuge

Stealth
Stealth
Effect Type: Activated
Activation: 20 stamina
Cooldown: 24s
You step into the shadows, all but invisible to your enemies. Attacking from stealth gives you a damage bonus and brings you back to the enemy's attention. Dealing damage to enemies reduces the ability's cooldown time.
Stealth
Activated
Evasion
Evasion
Effect Type: Passive
They can't hit what they can't see. Your deceptive fighting style gives you a chance to dodge enemy attacks, taking no damage.
Evasion
Passive
Easy to Miss
Easy to Miss
Effect Type: Passive
Enemies are likely to overlook you in combat, much to their regret. This is especially true if you are flanking them.
Easy to Miss
Passive
Evade
Evade
Effect Type: Activated
Activation: 20 stamina
Cooldown: 2s
You leap away from incoming attacks, putting yourself where you need to be to win this fight.
Evade
Activated
Knockout Powder
Knockout Powder
Effect Type: Activated
Size: 6m
Activation: 35 stamina
Cooldown: 20s
You throw a handful of dosed dust into an enemy's face, putting them to sleep for a short time.
Knockout Powder
Active
Ambush
Ambush
Effect Type: Passive
While you are in stealth and shortly after leaving it, your attacks ignore some of your target's armor.
Ambush
Passive
Shadow Strike
Shadow Strike
Effect Type: Activated
Activation: 20 stamina
Cooldown: 16s
You launch a surprise attack on your target. If you strike an enemy that did not have you targeted, you regain stamina.
Shadow Strike
Activated
Mercy Killing
Mercy Killing
Effect Type: Passive
When their hearts aren't in the fight, it's almost too easy. Your attacks on panicked or sleeping enemies are automatically critical hits.
Mercy Killing
Passive

Warrior abilities

Weapon and Shield

Shield Wall
Shield Wall
Effect Type: Activated
Requires: Shield
You stand firm and block incoming attacks at the cost of stamina. Each block adds to your guard. You move much more slowly while sustaining this ability.
Shield Wall
Activated
Payback Strike
Payback Strike
Effect Type: Activated
Activation: 35 stamina
Cooldown: 8s
Requires: Shield
You recover from any disabled condition and lash out with a great blow against nearby enemies. If you've recently taken damage, you hit that much harder and stagger your foes.
Payback Strike
Activated
Bear Mauls the Wolves
Bear Mauls the Wolves
Effect Type: Passive
Using techniques perfected by Orlesian chevaliers, you can't be flanked by enemies, and you're less likely to be staggered when hit from the front.
Bear Mauls the Wolves
Passive
Warrior's Resolve
Warrior's Resolve
Effect Type: Passive
You fight all the harder when you're hurting, gaining Stamina when you lose health.
Warrior's Resolve
Passive
Turn the Bolt
Turn the Bolt
Effect Type: Passive
Your expertise with the shield protects you from ranged attacks from the front.
Turn the Bolt
Passive
Shield Bash
Shield Bash
Effect Type: Activated
Size: 4m
Activation: 35 stamina
Cooldown: 8s
Requires: Shield
Many foes think a shield is just for defense. You correct that mistake with a brutal slam that does bonus damage to an enemy's guard.
Shield Bash
Activated
Lunge and Slash
Lunge and Slash
Effect Type: Activated
Activation: 35 stamina
Cooldown: 8s
Requires: Shield
You lunge forward, then spin with a slashing strike if your first blow connects. You can use this attack to close with opponents.
Lunge and Slash
Activated
Turn the Blade
Turn the Blade
Effect Type: Passive
Any blow you can see, you can turn aside. All damage coming from the front is reduced.
Turn the Blade
Passive

Two-Handed Weapon

Block and Slash
Block and Slash
Effect Type: Activated
Activation: 10 stamina
Upkeep: 5 stamina per second
Requires: A two-handed weapon
You stand ready to deflect the next incoming attack and deliver a punishing counter to your attacker.
Block and Slash
Activated
Mighty Blow
Mighty Blow
Effect Type: Activated
Activation: 50 stamina
Cooldown: 16s
Requires: A two-handed weapon
You deliver a powerful attack that crumples foes, leaving them knocked down for a short time.
Mighty Blow
Activated
Flow of Battle
Flow of Battle
Effect Type: Passive
Every critical hit reduces the cooldown times on your abilities, giving you the edge to finish off your enemy.
Flow of Battle
Passive
Shield Breaker
Shield Breaker
Effect Type: Passive
Your critical hits crack armor and rend shields, sundering your enemy's armor for a short time.
Shield Breaker
Passive
Pommel Strike
Pommel Strike
Effect Type: Activated
Activation: 35 stamina
Cooldown: 20s
Requires: A two-handed weapon
You lash out with a fast strike that briefly stuns your target.
Pommel Strike
Activated
Whirlwind
Whirlwind
Effect Type: Activated
Activation: 10 stamina
Cooldown: 24s
Requires: A two-handed weapon
You spin with your weapon outstretched, cutting through any enemies in your path.
Whirlwind
Activated
Guard-Smasher
Guard-Smasher
Effect Type: Passive
You've learned how to batter through your enemy's defenses, doing more damage to their guard with every hit.
Guard-Smasher
Passive
Clear a Path
Clear a Path
Effect Type: Passive
Hitting multiple targets with a single swing of your weapon restores your stamina for each extra target.
Clear a Path
Passive
Earthshaking Strike
Earthshaking Strike
Effect Type: Activated
Size: 12m
Activation: 50 stamina
Cooldown: 20s
Requires: A two-handed weapon
Your great blow tears open the ground with a shockwave that batters enemies caught in its path.
Earthshaking Strike
Activated

Battlemaster

Grappling Chain
Grappling Chain
Effect Type: Activated
Activation: 20 stamina
Cooldown: 12s
With a hooked chain and a lot of muscle, you drag your target into arm's reach.
Grappling Chain
Activated
Crippling Blows
Crippling Blows
Effect Type: Passive
You know how to take the fight out of foes. Your critical hits leave enemies weakened. The effect stacks.
Crippling Blows
Passive
Hamstring
Hamstring
Effect Type: Passive
When you attack a target from behind, you leave them slowed.
Hamstring
Passive
Coup de Grace
Coup de Grace
Effect Type: Passive
You deal more damage against enemies that are stunned or knocked down. Better them than you.
Coup de Grace
Passive
Combat Roll
Combat Roll
Effect Type: Activated
Activation: 20 stamina
Cooldown: 2s
You dive and roll to where the battle needs you to be, whether it's escaping from a group or moving to flank an opponent.
Combat Roll
Activated
Deep Reserves
Deep Reserves
Effect Type: Passive
You get your breath back faster than most. When your stamina is very low, it regenerates more quickly.
Deep Reserves
Passive
Horn of Valor
Horn of Valor
Effect Type: Activated
Activation: 35 stamina
Cooldown: 18s
Your war horn's blast rings across the battlefield, giving allies the strength to fight harder.
Horn of Valor
Activated
War Horn
War Horn
Effect Type: Activated
Size: 8m
Activation: 35 stamina
Cooldown: 24s
Your war horn's blast puts fear into the hearts of your foes, leaving them panicked.
War Horn
Activated

Vanguard

War Cry
War Cry
Effect Type: Activated
Activation: 35 stamina
Cooldown: 24s
You taunt all nearby enemies with a shouted challenge, gaining extra guard for each enemy affected.
War Cry
Activated
Challenge
Challenge
Effect Type: Activated
Activation: 20 stamina
Cooldown: 16s
Your powerful shout carries across the battlefield, taunting a targeted enemy and improving your guard.
Challenge
Activated
Untouchable Defense
Untouchable Defense
Effect Type: Passive
They can't kill what they can't hit. You get a bonus to your maximum guard.
Untouchable Defense
Passive
Charging Bull
Charging Bull
Effect Type: Activated
Activation: 5 stamina per sec
Cooldown: 8s
You slam into enemies, increasing your guard and knocking them down as you break through their lines.
Charging Bull
Activated
Trust the Steel
Trust the Steel
Effect Type: Passive
You know how to make the most of your equipment, gaining a bonus to armor when you have active guard.
Trust the Steel
Passive
It'll Cost You
It'll Cost You
Effect Type: Passive
Any foe that attacks you in melee is going to bleed for it, taking a portion of the damage they inflict.
It'll Cost You
Passive
Cutting Words
Cutting Words
Effect Type: Passive
Your party does more damage to taunted targets as you rattle your enemies' nerves and goad them into mistakes that leave them open.
Cutting Words
Passive
Livid
Livid
Effect Type: Activated
Range: 5m
Cooldown: 32s
The more foes nearby, the harder you fight and the tougher you get.
Livid
Activated
Bodyguard
Bodyguard
Effect Type: Activated
Activation: 35 stamina
Cooldown: 24s
You accept blows meant for allies, taking a portion of the damage.
Bodyguard
Activated

Mage specialization abilities

Knight-Enchanter
Spirit Blade
Spirit Blade
Effect Type: Active
Activation: 10 Mana
You create a blade of solid magic to make melee attacks against nearby enemies. Dealing damage with other abilities charges the blade. Attacking expends this charge to deal additional damage.
Spirit Blade
Combat Clarity
Combat Clarity
Effect Type: Passive
Requires: Spirit Blade
The chaos of combat frightens some, but for you, its a comfortable rhythm. Your mana regenerates faster when you're near hostile enemies.
Combat Clarity
Fade Shield
Fade Shield
Effect Type: Passive
Requires: Combat Clarity
You draw back the energy released by your enemies in your attacks against them. Any successful attack strengthens your barrier. The more damage you do, the more powerful your barrier grows.
Fade Shield
Fade Cloak
Fade Cloak
Effect Type: Active
Activation: 20 Mana
Cooldown: 12s
Requires: Spirit Blade
You surround yourself with the magic of the Veil itself. You are briefly invulnerable and can pass through enemies unharmed.
Fade Cloak
Veiled Riposte
Veiled Riposte
Effect Type: Passive
Requires: Fade Cloak
Whenever you have a barrier active, enemies who attack you will take damage in return.
Veiled Riposte
Knight-Protector
Knight-Protector
Effect Type: Passive
Requires: Fade Shield or Veiled Riposte
You're adept with defensive magic. Barriers you create take longer to naturally decay.
Knight-Protector
Disruption Field
Disruption Field
Effect Type: Active
Activation: 65 mana
Cooldown: 24s
Requires: Knight-Protector
You fill an area with magical energy that slows and weakens your enemies. Enemies larger than the field are immune.
Disruption Field
Resurgence
Resurgence
Effect Type: Activated
Range: 5 Meters
Cooldown: 24s
Requires: Combat Clarity or Fade Cloak
You call on benign spirits to restore you and your allies for continuing the fight. All party members are healed to full health, including those who have fallen unconscious, and a glyph around you provides ongoing healing to the party for the spell's duration. This ability consumes and is powered by focus.
Resurgence
Necromancer
Horror
Horror
Effect Type: Activated
Size: 3m
Activation: 50 mana
Cooldown: 24s
You unleash spirits of fear that terrify all enemies within the area.
Horror
Death Siphon
Death Siphon
Effect Type: Passive
Requires: Horror
Every time an enemy dies nearby, you regain both health and mana.
Death Siphon
Blinding Terror
Blinding Terror
Effect Type: Passive
Requires: Horror
You have learned to leave enemies vulnerable in their terror. Enemies that are panicked take increased damage from all attacks.
Blinding Terror
Haste
Haste
Effect Type: Activated
Requires: Death Siphon or Blinding Terror
You increase the speed of the entire party. While this ability is active, all enemies move and attack more slowly by comparison. This ability consumes and is powered by Focus.
Haste
Power of the Dead
Power of the Dead
Effect Type: Passive
Requires: Death Siphon
Killing enemies attracts spirits that increase the power of your spells for a short time.
Power of the Dead
Simulacrum
Simulacrum
Effect Type: Passive
Requires: Blinding Terror
If you are knocked unconscious, a spirit you control takes on your likeness and fights on your behalf for a short time. The spirit draws magic directly from the fade, casting spells without cost. You cannot be revived by any means until the spirit leaves.
Simulacrum
Spirit Mark
Spirit Mark
Effect Type: Activated
Activation: 50 mana
Cooldown: 20s
Requires: Power of the Dead
You mark a target with an attacking spirit, inflicting ongoing damage. If the target dies while marked, the spirit mimics the victims body briefly to fight on your behalf.
Spirit Mark
Walking Bomb
Walking Bomb
Effect Type: Activated
Activation: 65 mana
Cooldown: 20s
Requires: Simulacrum
You curse an enemy, inflicting ongoing spirit damage, and then trigger the curse in a devastating explosion.
Walking Bomb
Rift Mage
Veilstrike
Veilstrike
Effect Type: Active
Activation: 35 Mana
Cooldown: 24s
You recreate your own fist from the essence of the Fade and smash nearby foes to the ground.
Veilstrike
Stonefist
Stonefist
Effect Type: Upgrade
Activation: 50 Mana
Cooldown: 8s
You summon a boulder from the Fade and smash it into your target, sending them flying.
Stonefist
Restorative Veil
Restorative Veil
Effect Type: Passive
Requires: Veilstrike
You pull stray magic from around weakened enemies to regain mana based on the damage you do to them.
Restorative Veil
Encircling Veil
Encircling Veil
Effect Type: Passive
Requires: Stonefist
You use stray magic around weakened enemies to increase the power of status effects on them.
Encircling Veil
Smothering Veil
Smothering Veil
Effect Type: Passive
Requires: Restorative Veil
Weakened enemies have the damage they inflict reduced even further.
Smothering Veil
Twisting Veil
Twisting Veil
Effect Type: Passive
Requires: Encircling Veil
You catch stray magic around weakened enemies and use it to increase the damage of your own attacks.
Twisting Veil
Pull of the Abyss
Pull of the Abyss
Effect Type: Active
Size: 6m
Activation: 65 Mana
Cooldown: 32s
Requires: Smothering Veil or Twisting Veil
You create a tiny rift that pulls enemies toward a central point.
Pull of the Abyss
Firestorm
Firestorm
Effect Type: Activated
Size: 6m
Requires: Restorative Veil or Encircling Veil
You summon flaming meteors, raining fire down upon enemies all over the area for the next several seconds. This ability consumes and is powered by focus.
Firestorm

Rogue specialization abilities

Artificer
Spike Trap
Spike Trap
Effect Type: Activated
Activation: 20 stamina
Cooldown: 8 seconds
You set a trap that, when an enemy approaches, detonates and flings enemies into the air.
Spike Trap
Set Them Up
Set Them Up
Effect Type: Upgrade
Requires: Spike Trap
You've mastered the proper placement of spikes and levers. When you spring any kind of trap, your enemies feel it.
Set Them Up
Elemental Mines
Elemental Mines
Effect Type: Activated
Activation: 50 stamina
Cooldown: 24s
Requires: Set Them Up
You throw out an assortment of different traps in front of you, applying different elemental effects to enemies that come into range.
Elemental Mines
And Take Them Down
And Take Them Down
Effect Type: Passive
Requires: Elemental Mines
Your experience with finding and pointing out enemy vulnerabilities gives the entire party a better chance to land critical hits.
And Take Them Down
Opportunity Knocks
Opportunity Knocks
Effect Type: Passive
Requires: Spike Trap
When an ally critically hits, you take advantage of their success faster with reduced cooldown times.
Opportunity Knocks
Fallback Plan
Fallback Plan
Effect Type: Activated
Activation: 35 stamina
Cooldown: 32s
Requires: Opportunity Knocks
You place a thieves' lantern to mark a fallback location before heading into battle. When the fight gets ugly, you leap back to safety, as healthy as you were when you placed the marker.
Fallback Plan
Tricks of the Trade
Tricks of the Trade
Effect Type: Passive
Requires: Fallback Plan
You help the team make the most of its abilities, increasing the damage and duration of all status effects the party applies.
Tricks of the Trade
Hail of Arrows
Hail of Arrows
Effect Type: Activated
Requires: Set Them Up or Opportunity Knocks
You fire so quickly that enemies will swear there are at least two of you putting arrows into their ranks. While this ability is active, any archery ability you use is duplicated. This ability consumes and is powered by focus.
Hail of Arrows
Assassin
Hidden Blades
Hidden Blades
Effect Type: Activated
Activation: 65 stamina
Cooldown: 32s
They'll swear you leapt from the shadows like the thrown blade and hit your target with a flurry of strikes from every angle... but its obvious that you were nowhere near them at the time.
Hidden Blades
I Was Never Here
I Was Never Here
Effect Type: Passive
Requires: Hidden Blades
You have learned to use the distraction of an enemy's death to slip silently into the shadows. Killing a target removes any cooldown on stealth.
I Was Never Here
Knife in the Shadows
Knife in the Shadows
Effect Type: Passive
Requires: I Was Never Here
You are a deadly threat to any enemy that can't see you coming. When you attack from stealth, you automatically critical hit.
Knife in the Shadows
Throatcutter
Throatcutter
Effect Type: Passive
A wounded enemy is the perfect target. Your attacks are even deadlier against targets that are close to death already.
Throatcutter
Knockout Bomb
Knockout Bomb
Effect Type: Activated
Activation: 35 stamina
Cooldown: 20s
Requires: Throatcutter
You hurl a grenade containing a powerful concoction that put nearby enemies to sleep. Sleeping enemies awaken after taking damage.
Knockout Bomb
Gaps in the Armor
Gaps in the Armor
Effect Type: Passive
Requires: Knockout Bomb
Your attacks slip past armor to find a target's hidden vulnerabilities.
Gaps in the Armor
Mark of Death
Mark of Death
Effect Type: Activated
Activation: 10 stamina
Cooldown: 32s
Requires: Knife in the Shadows or Gaps in the Armor
You mark your enemy, and every hit adds part of its power to the mark's damage. Trigger your mark when you are ready, and watch your enemy fall from injuries that were never even noticed. You can manually trigger the mark early for bonus damage.
Mark of Death
Cloak of Shadows
Cloak of Shadows
Effect Type: Activated
Requires: I Was Never Here or Knockout Bomb
You go into stealth, and your allies follow your lead. The entire party remains undetected for the duration of the effect, even while attacking. This ability consumes and is powered by Focus.
Cloak of Shadows
Tempest
Flask of Frost
Flask of Frost
Effect Type: Activated
Activation: 20 stamina
Cooldown: 32s
This flask coats you in an icy skin that increases your armor and freezes enemies that strike you in melee range. You can't use this ability while another one is active.
Flask of Frost
Flaskmaster
Flaskmaster
Effect Type: Passive
Requires: Flask of Frost
Your experience with elixirs has made you better equipped to handle potions and other consumables, letting you carry more of them at a time and giving you a 25% chance not to use an elixir when you activate an ability. This ability does not apply to healing potions.
Flaskmaster
Ride the Storm
Ride the Storm
Effect Type: Passive
Requires: Flaskmaster
The effect of your elixir lasts longer if you activate one immediately after another expires.
Ride the Storm
Flask of Fire
Flask of Fire
Effect Type: Activated
Activation: 20 stamina
Cooldown: 32s
This flask coats you in flames that spur you to frenzied action. For a short time, your abilities cost no stamina, and enemies who attack you are knocked backward. You cannot use this ability while another elixir is active.
Flask of Fire
Fury of the Storm
Fury of the Storm
Effect Type: Passive
Requires: Flask of Fire
When your stamina is exhausted, you fight even harder, lashing out with fury to win the fight.
Fury of the Storm
Killer's Alchemy
Killer's Alchemy
Effect Type: Passive
Requires: Fury of the Storm
You can use more concentrated elixirs that give you an uncanny edge in battle. You do bonus damage with all attacks for a short time whenever you use an elixir or potion. This bonus is stackable.
Killer's Alchemy
Flask of Lightning
Flask of Lightning
Effect Type: Activated
Activation: 20 stamina
Cooldown: 32s
Requires: Ride the Storm or Killer's Alchemy
This flask sends you into a heightened state of incredible speed. Everyone on the battlefield except you moves much more slowly for a short time. You cannot use this ability while another elixir is active.
Flask of Lightning
Thousand Cuts
Thousand Cuts
Effect Type: Activated
Activation: Focus
Requires: Flaskmaster or Fury of the Storm
You choose a target, then dash to and fro- a shadow leaving blood with every leap. After you slice through other nearby foes, you land behind your target, striking deep. This ability consumes and is powered by Focus.
Thousand Cuts

Warrior specialization abilities

Champion
Line in the Sand
Line in the Sand
Effect Type: Activated
Size: 6m
Activation: 35 stamina
Cooldown: 20s
You call upon the legacy of the greatest champions in history, defying enemies as you hold your position. This stops enemies from moving past you and enables you to block choke points.
Line in the Sand
Bulwark
Bulwark
Effect Type: Passive
Requires: Line in the Sand
You stand all the stronger to finish the fight, gaining a bonus to your maximum guard.
Bulwark
Adamant
Adamant
Effect Type: Passive
Requires: Bulwark
You've trained hard, and you know how to make the most of whatever armor you're wearing.
Adamant
To the Death
To the Death
Effect Type: Activated
Range: 15m
Activation: 35 stamina
Cooldown: 32s
Requires: Adamant
You taunt an enemy into a frenzy. Their damage output increases over time, but so does the damage they take. The effect ends if you get out of range.
To the Death
Resilience
Resilience
Effect Type: Passive
Requires: Line in the Sand
You don't flinch, don't blink, and don't back down. Enemies that hit you with melee attacks are staggered by recoil.
Resilience
Unyielding
Unyielding
Effect Type: Passive
Cooldown: 60s
Requires: Resilience
An attack the would bring you down instead leave you with a small amount of health, and you are immune to all damage for a short time.
Unyielding
Walking Fortress
Walking Fortress
Effect Type: Activated
Cooldown: 32s
Requires: Unyielding
You may not be able to hold them off forever, but right now, nothing can touch you. You have complete immunity for a short time.
Walking Fortress
Counterstrike
Counterstrike
Effect Type: Activated
Requires: Bulwark or Resilience
You push yourself to the limit, gaining full guard and taunting all nearby enemies. While the ability is active, you automatically counter all melee attacks. This ability consumes and is powered by focus.
Counterstrike
Reaver
Ring of Pain
Ring of Pain
Effect Type: Activated
Size: 15 meters
Activation: 10 stamina per sec
You mark part of the battlefield as yours. Enemies inside the ring take spirit damage while your own attacks hit harder, The more you are hurt, the stronger both effects are.
Ring of Pain
Blood Frenzy
Blood Frenzy
Effect Type: Passive
Requires: Ring of Pain
They thought you'd get weaker once they wounded you. They were wrong.
Blood Frenzy
Terrifying Fury
Terrifying Fury
Effect Type: Passive
Size: 10m
Requires: Blood Frenzy
Your critical strikes have a chance to cause a gory mess and send nearby enemies fleeing in a panic.
Terrifying Fury
Fervor
Fervor
Effect Type: Passive
Range: 10m
Requires: Ring of Pain
When an enemy dies near you, the thrill of death spurs you to hit that much harder.
Fervor
Scenting Blood
Scenting Blood
Effect Type: Passive
Range: 10m
Requires: Fervor
Being near a badly wounded enemy spurs you into a frenzy, driving you to move faster and giving you a better chance of striking deadly blows.
Scenting Blood
Devour
Devour
Effect Type: Activated
Activation: 65 stamina
Cooldown: 12s
Requires: Terrifying Fury or Scenting Blood
Blood is life. You rip into your enemy, doing damage based on how badly you're wounded and healing yourself. Ring of Pain significantly increases the effect.
Devour
Dragon-Rage
Dragon-Rage
Effect Type: Activated
Requires: Devour
You launch an attack fueled by your fury, ripping into foes for damage that increases as your own wounds deepen. Ring of Pain significantly increases the effect. You take damage with each swing.
Dragon-Rage
Rampage
Rampage
Effect Type: Activated
Requires: Blood Frenzy or Fervor
You're an unstoppable fury of physical force while this ability is active. Your attacks are harder and faster, and you gain health with each strike. This ability consumes and is powered by focus.
Rampage
Templar
Blessed Blades
Blessed Blades
Effect Type: Activated
Activation: 10 stamina
Cooldown: 24s
You rally all of your nearby allies to fight with greater strength, especially when facing demons.
Blessed Blades
Spell Purge
Spell Purge
Effect Type: Activated
Range: 5 meters
Activation: 35 stamina
Cooldown: 24s
Through faith and will, you dispel all hostile magic from the area around you
Spell Purge
Maker's Will
Maker's Will
Effect Type: Passive
Requires: Blessed Blades
Your party's attacks have a chance to weaken their targets.
Maker's Will
Champions of the Just
Champions of the Just
Effect Type: Passive
Requires: Spell Purge
Your righteous fervor inspires the entire party to fight harder against demons.
Champions of the Just
There Is No Darkness
There Is No Darkness
Effect Type: Passive
Requires: Maker's Will
Your faith is your protection against the elements, and not for you alone. The entire party gains increased resistance to fire, ice, electric, and spirit damage.
There Is No Darkness
The Last Sacrifice
The Last Sacrifice
Effect Type: Passive
Cooldown: 60s
Requires: Champions of the Just
Even should you fall, you give your allies strength to fight harder in your name.
The Last Sacrifice
Wrath of Heaven
Wrath of Heaven
Effect Type: Activated
Range: 4 Meters
Activation: 65 stamina
Cooldown: 24s
Requires: The Last Sacrifice or There Is No Darkness
You summon a blinding pillar of light that stuns nearby enemies and damages demons.
Wrath of Heaven
Rally
Rally
Effect Type: Activated
Range: 4 Meters
Cooldown: 24s
Requires: Champions of the Just or Maker's Will
You rally your allies to fight harder. Your party's guard, stamina, and mana build up over time, and all party members gain damage resistance against incoming attacks. This ability consumes and is powered by Focus.
Rally

Inquisitor abilities

Inquisitor
Mark of the Rift
Mark of the Rift
Effect Type: Activated
Activation: 1 bar of focus minimum.
You have gained Mark of the Rift, a focus based ability.
Mark of the Rift causes massive damage and can even kill some enemies instantly.
Mark of the Rift
Focused Teamwork
Focused Teamwork
Effect Type: Passive
Requires: Mark of the Rift
Successfully performing an ability combo earns additional focus for the party.
Focused Teamwork
Aegis of the Rift
Aegis of the Rift
Effect Type: Activated
You turn the Veil itself into a magical shield that deflects enemy projectiles.
Aegis of the Rift
Jaws of Hakkon DLC
Anchor Discharge
Anchor Discharge
Effect Type: Activated
The Anchor now steadily accumulates energy, building focus. By using its power carefully, you can slip your entire party briefly between the Fade and the normal world. This discharges the accumulated energy, makes you and nearby allies immune to damage for a short time, and reveals hidden objects in dark areas.
Anchor Discharge
Trespasser DLC


Individual abilities

In addition to the ability tree available to every class, each companion has an ability tree identical to that of a specialization in the game. This ability tree is unique to that companion (unless the Inquisitor learns it) and available once that particular companion reaches level 12, and the player has reached Skyhold.

Advertisement