Each ability tree contains active abilities, upgrades, and passive abilities. Active abilities have diamond-shaped icons. They can be mapped to your hotbar and then used in combat. Upgrades are attached to an ability and make it stronger. Passive abilities have circular icons and are permanent boosts to your character that are always active. Use "L" (console) to navigate the trees and inspect an ability's details.
Players are limited to a total of 8 mapped abilities at any given time. There is no 'Ability Wheel' like in previous Dragon Age games.
Activated
Diamond icons represent active abilities that have an instant effect: the character executes a special attack or action (e.g. using Flashfire to ignite an enemy).
Passive
Circle icons represent passive abilities that add a permanent bonus, change in game mechanics, or upgrade to an existing ability (e.g. doing more damage with elemental spells). Also, all passive abilities add 3 points to a certain attribute, often related to the character's class (i.e., Strength or Constitution for Warriors).
BarrierEffect Type: Activated Size: 4m Activation: 50 Cooldown: 24s A barrier provides an additional health bar that must be destroyed before the target will take any damage. Barrier is vulnerable to dispel effects.Barrier Activated
Peaceful AuraEffect Type: Passive Your aura of tranquillity makes enemies less likely to attack you in battle, even when you damage them.Peaceful Aura Passive
Guardian SpiritEffect Type: Passive Cooldown: 60s A protective barrier springs into place around you automatically when you are badly injured.Guardian Spirit Passive
DispelEffect Type: Activated Size: 5m Activation: 35 mana Cooldown: 8s You remove hostile magic and status effects from allies while stripping beneficial effects from enemies.Dispel Activated
Mind BlastEffect Type: Activated Size: 5m Activation: 20 mana Cooldown: 8s You send enemies staggering with an explosion of willpower that drives them back and makes them less likely to target you again.Mind Blast Activated
Rejuvenating BarrierEffect Type: Passive When you or your allies have an active barrier, the beneficial energy invigorates them and helps the recover mana or stamina more quickly.Rejuvenating Barrier Passive
RevivalEffect Type: Activated Size: 2m Activation: 85 mana Cooldown: 60s You summon spirits to heal fallen allies in the area, getting them back on their feet and fighting again.Revival Activated
Strength of SpiritsEffect Type: Passive Your barriers draw on the magic of the fade to absorb more energy before depleting.Strength of Spirits Passive
Chain LightningSize: 5m Activation: 50 mana Cooldown: 8s You unleash a blast of lightning that shocks one target and arcs to nearby others.Chain Lightning Activated
Energy BarrageActivation: 50 mana Cooldown: 16s You launch a salvo of elemental blasts from your staff that homes in on targets ahead of you.Energy Barrage Activated
StormbringerEffect Type: Passive Cooldown: 15s The storm comes to your aid even without your calling it. When you are in combat, lightning will periodically strike a random nearby target.Stormbringer Passive
Lightning BoltActivation: 65 mana Cooldown: 24s You summon a bolt of lightning that blasts and paralyzes a single target. If other enemies are nearby, the bolt will paralyze the target for longer.Lightning Bolt Activated
Conductive CurrentEffect Type: Passive The more magical energy you expend, the more damage your spells do.Conductive Current Passive
Gathering StormEffect Type: Passive You use your staff's energy to fill the area with sympathetic magic. Each basic attack shortens your active cooldown times.Gathering Storm Passive
Static ChargeEffect Type: Passive You sheathe yourself in lightning while casting spells. Enemies that attempt to interrupt your casting with attacks are struck by arcs that leave them paralyzed.Static Charge Passive
Static CageSize: 9m Activation: 65 mana Cooldown: 32s You trap enemies inside an electricity field that paralyzes those that try to leave.Static Cage Activated
FlashfireActivation: 65 mana Cooldown: 20s You ignite an enemy in searing pain and send them fleeing in panic.Flashfire Activated
ImmolateSize: 3m Activation: 35 mana Cooldown: 16s You unleash a massive explosion, leaving enemies in the area burning in agony.Immolate Activated
FlashpointEffect Type: Passive Cooldown: 10s After you land a critical hit, your next spell doesn't trigger a cooldown period.Flashpoint Passive
PyromancerEffect Type: Passive You have mastered the summoning of fire, increasing your effectiveness when panicking or burning enemies.Pyromancer Passive
Clean BurnEffect Type: Passive Your spells burn away ambient magic that would otherwise slow down your casting. Every spell you cast shortens your active cooldown time.Clean Burn Passive
Fire MineEffect Type: Activated Activation: 35 mana Cooldown: 24s You mark the ground with a glyph that takes a short time to prime. Once it is ready, it will erupt into flame when a enemy crosses it, damaging and staggering the target.Fire Mine Activated
Chaotic FocusEffect Type: Passive When you cast a Fire spell, the spell consumes half of your barrier to empower it. The larger the barrier consumed, the greater the bonus to the spell's damage.Chaotic Focus Passive
Wall of FireEffect Type: Activated Size: 6m Activation: 35 mana Cooldown: 32s You conjure a flaming barrier that burns and panics enemies that pass through it.Wall of Fire Activated
Winter's GraspEffect Type: Activated Activation: 65 mana Cooldown: 16s You lock a target in a sheet of ice, freezing it in place.Winter's Grasp Activated
Fade StepEffect Type: Activated Cooldown: 12s You let invisible waves of magic carry you forward, blurring ahead a short distance.Fade Step Activated
Mana SurgeEffect Type: Passive Size: 3m Your barrier explodes into wild magic when enemies destroy it. The blast freezes all nearby enemies and allows you to cast your next spell without consuming mana.Mana Surge Passive
Winter StillnessEffect Type: Passive Activation: 3s idle By standing still, you enter into a meditative state that restores your mana at an enhanced rate and reduces all cooldown times.Winter Stillness Passive
Frost MasteryEffect Type: Passive You have mastered the calling of cold, increasing your effectiveness when chilling or freezing targets.Frost Mastery Passive
Wall of IceEffect Type: Activated Size: 6m Activation: 50 mana Cooldown: 24s You raise a wall of ice to keep enemies at bay.Wall of Ice Activated
Ice MineEffect Type: Activated Activation: 35 mana Cooldown: 18s You mark the ground with a glyph that takes a short time to prime. Once it is ready, it will freeze the first target to step on it.Ice Mine Activated
Ice ArmorEffect Type: Passive You draw on cold magic near you to protect you from all attacks. Standing near a frozen enemy or a persistent cold spell reduces all damage you take.Ice Armor Passive
BlizzardEffect Type: Activated Size: 8m Activation: 5 mana per second Cooldown: 24s You summon a freezing blizzard to chill and damage enemies caught in the area.Blizzard Activated
Flank AttackEffect Type: Activated Activation: 35 stamina Cooldown: 8s Requires: Daggers You leap through shadows to attack your foe with deadly strikes that hit them from behind.Flank Attack Activated
Twin FangsEffect Type: Activated Activation: 50 stamina Cooldown: 8s Requires: Daggers You lash out with both daggers, striking deep, with bonus damage if you flank your foe.Twin Fangs Activated
Bloodied PreyEffect Type: Passive Your strikes cut deeper into any foe whose current health is lower than your own.Bloodied Prey Passive
ParryEffect Type: Activated Activation: 10 stamina Requires: Daggers You quickly block a strike made by your foe, then counter as their own defenses fall.Parry Activated
Dance of DeathEffect Type: Passive You regain Stamina with every kill, the better to continue your assault.Dance of Death Passive
Unforgiving ChainEffect Type: Passive Your daggers blur, a dance of deadly pain. Each strike adds to your critical hit chance. After a critical attack, your chain resets as you begin another dance.Unforgiving Chain Passive
Sneak AttackEffect Type: Passive Attacks upon a target's back or flank are much more likely to be killing blows.Sneak Attack Passive
Spinning BladesEffect Type: Activated Activation: 65 stamina Cooldown: 16s Requires: Daggers You lash out with a set of slashing blows that bring you in and drive your target back.Spinning Blades Activated
DeathblowEffect Type: Activated Activation: 50 stamina Cooldown: 8s Requires: Daggers You lash out hard with swift and deadly skill and then again against a wounded foe.Deathblow Activated
Death from AboveEffect Type: Passive You do more damage when firing from elevation.Death from Above activated
First BloodEffect Type: Passive You've learned to pick apart enemies that are still unwounded and unwary. You do more damage to enemies that are only slightly injured.First Blood Passive
Leaping ShotEffect Type: Activated Activation: 35 stamina Cooldown: 12s Requires: Bow You dive out of trouble and fire a hail of arrows at the enemies that were trying to close with you.Leaping Shot Activated
Long ShotEffect Type: Activated Activation: 50 stamina Cooldown: 8s Requires: Bow You fire a powerful single shot that delivers more damage the farther you are from the target.Long Shot Activated
Explosive ShotEffect Type: Activated Size: 4m Activation: 50 stamina Cooldown: 8s Requires: Bow You fire a powerful shot that explodes on impact, damaging enemies around your target.Explosive Shot Activated
Strafing ShotsEffect Type: Passive You can move faster while firing without sacrificing accuracy.Strafing Shots Passive
PincushionEffect Type: Passive If the first arrow doesn't kill them, the tenth might. Each consecutive hit with a bow attack does progressively more damage to the target.Pincushion Passive
Full DrawEffect Type: Activated Activation: 65 stamina Cooldown: 24s Requires: Bow It takes a moment to line up the perfect shot, but it pays off with a devastating hit that bites even deeper against enemies that aren't injured yet.Full Draw Activated
Poisoned WeaponsEffect Type: Activated Activation: 20 stamina Cooldown: 24s You coat your weapons in a deadly toxin, making every attack poison enemies for a short time.Poisoned Weapons Activated
CaltropsEffect Type: Activated Size: 3m Activation: 35 stamina Cooldown: 16s You scatter spikes behind you, hurting and slowing down enemies who come after you. This ability is considered a trap for any abilities that enhance or affect traps.Caltrops Activated
Fighting DirtyEffect Type: Passive All of your sunder and poison effects last longer as you make more potent toxins and uglier wounds.Fighting Dirty Passive
Looked Like It HurtEffect Type: Passive The worst mistake your enemies can make is to let you see them flinch. Whenever you score a Critical Hit, you regenerate stamina.Looked Like It Hurt Passive
Explosive ToxinEffect Type: Passive Size: 3m Your poisons curdle the blood of your targets. Enemies that die while poisoned explode in a shower of toxic mist.Explosive Toxin Passive
Hook and TackleEffect Type: Activated Activation: 20 stamina Cooldown: 12s You hurl a light grappling hook at a target, then yank hard as you leap to pull yourself to it.Hook and Tackle Activated
Cheap ShotEffect Type: Passive Your Critical Hits tear through enemy armor, leaving it sundered for a short time.Cheap Shot Passive
Toxic CloudEffect Type: Activated Size: 3m Activation: 50 stamina Cooldown: 32s You unleash a cloud of toxic dust that damages all enemies that remain in the area.Toxic Cloud Activated
Throwing BladesEffect Type: Activated Activation: 50 stamina Cooldown: 12s You hurl a group of knives at all nearby targets, ripping through their armor and leaving it sundered.Throwing Blades Activated
StealthEffect Type: Activated Activation: 20 stamina Cooldown: 24s You step into the shadows, all but invisible to your enemies. Attacking from stealth gives you a damage bonus and brings you back to the enemy's attention. Dealing damage to enemies reduces the ability's cooldown time.Stealth Activated
EvasionEffect Type: Passive They can't hit what they can't see. Your deceptive fighting style gives you a chance to dodge enemy attacks, taking no damage.Evasion Passive
Easy to MissEffect Type: Passive Enemies are likely to overlook you in combat, much to their regret. This is especially true if you are flanking them.Easy to Miss Passive
EvadeEffect Type: Activated Activation: 20 stamina Cooldown: 2s You leap away from incoming attacks, putting yourself where you need to be to win this fight.Evade Activated
Knockout PowderEffect Type: Activated Size: 6m Activation: 35 stamina Cooldown: 20s You throw a handful of dosed dust into an enemy's face, putting them to sleep for a short time.Knockout Powder Active
AmbushEffect Type: Passive While you are in stealth and shortly after leaving it, your attacks ignore some of your target's armor.Ambush Passive
Shadow StrikeEffect Type: Activated Activation: 20 stamina Cooldown: 16s You launch a surprise attack on your target. If you strike an enemy that did not have you targeted, you regain stamina.Shadow Strike Activated
Mercy KillingEffect Type: Passive When their hearts aren't in the fight, it's almost too easy. Your attacks on panicked or sleeping enemies are automatically critical hits.Mercy Killing Passive
Shield WallEffect Type: Activated Requires: Shield You stand firm and block incoming attacks at the cost of stamina. Each block adds to your guard. You move much more slowly while sustaining this ability.Shield Wall Activated
Payback StrikeEffect Type: Activated Activation: 35 stamina Cooldown: 8s Requires: Shield You recover from any disabled condition and lash out with a great blow against nearby enemies. If you've recently taken damage, you hit that much harder and stagger your foes.Payback Strike Activated
Bear Mauls the WolvesEffect Type: Passive Using techniques perfected by Orlesianchevaliers, you can't be flanked by enemies, and you're less likely to be staggered when hit from the front.Bear Mauls the Wolves Passive
Warrior's ResolveEffect Type: Passive You fight all the harder when you're hurting, gaining Stamina when you lose health.Warrior's Resolve Passive
Turn the BoltEffect Type: Passive Your expertise with the shield protects you from ranged attacks from the front.Turn the Bolt Passive
Shield BashEffect Type: Activated Size: 4m Activation: 35 stamina Cooldown: 8s Requires: Shield Many foes think a shield is just for defense. You correct that mistake with a brutal slam that does bonus damage to an enemy's guard.Shield Bash Activated
Lunge and SlashEffect Type: Activated Activation: 35 stamina Cooldown: 8s Requires: Shield You lunge forward, then spin with a slashing strike if your first blow connects. You can use this attack to close with opponents.Lunge and Slash Activated
Turn the BladeEffect Type: Passive Any blow you can see, you can turn aside. All damage coming from the front is reduced.Turn the Blade Passive
Block and SlashEffect Type: Activated Activation: 10 stamina Upkeep: 5 stamina per second Requires: A two-handed weapon You stand ready to deflect the next incoming attack and deliver a punishing counter to your attacker.Block and Slash Activated
Mighty BlowEffect Type: Activated Activation: 50 stamina Cooldown: 16s Requires: A two-handed weapon You deliver a powerful attack that crumples foes, leaving them knocked down for a short time.Mighty Blow Activated
Flow of BattleEffect Type: Passive Every critical hit reduces the cooldown times on your abilities, giving you the edge to finish off your enemy.Flow of Battle Passive
Shield BreakerEffect Type: Passive Your critical hits crack armor and rend shields, sundering your enemy's armor for a short time.Shield Breaker Passive
Pommel StrikeEffect Type: Activated Activation: 35 stamina Cooldown: 20s Requires: A two-handed weapon You lash out with a fast strike that briefly stuns your target.Pommel Strike Activated
WhirlwindEffect Type: Activated Activation: 10 stamina Cooldown: 24s Requires: A two-handed weapon You spin with your weapon outstretched, cutting through any enemies in your path.Whirlwind Activated
Guard-SmasherEffect Type: Passive You've learned how to batter through your enemy's defenses, doing more damage to their guard with every hit.Guard-Smasher Passive
Clear a PathEffect Type: Passive Hitting multiple targets with a single swing of your weapon restores your stamina for each extra target.Clear a Path Passive
Earthshaking StrikeEffect Type: Activated Size: 12m Activation: 50 stamina Cooldown: 20s Requires: A two-handed weapon Your great blow tears open the ground with a shockwave that batters enemies caught in its path.Earthshaking Strike Activated
Grappling ChainEffect Type: Activated Activation: 20 stamina Cooldown: 12s With a hooked chain and a lot of muscle, you drag your target into arm's reach.Grappling Chain Activated
Crippling BlowsEffect Type: Passive You know how to take the fight out of foes. Your critical hits leave enemies weakened. The effect stacks.Crippling Blows Passive
HamstringEffect Type: Passive When you attack a target from behind, you leave them slowed.Hamstring Passive
Coup de GraceEffect Type: Passive You deal more damage against enemies that are stunned or knocked down. Better them than you.Coup de Grace Passive
Combat RollEffect Type: Activated Activation: 20 stamina Cooldown: 2s You dive and roll to where the battle needs you to be, whether it's escaping from a group or moving to flank an opponent.Combat Roll Activated
Deep ReservesEffect Type: Passive You get your breath back faster than most. When your stamina is very low, it regenerates more quickly.Deep Reserves Passive
Horn of ValorEffect Type: Activated Activation: 35 stamina Cooldown: 18s Your war horn's blast rings across the battlefield, giving allies the strength to fight harder.Horn of Valor Activated
War HornEffect Type: Activated Size: 8m Activation: 35 stamina Cooldown: 24s Your war horn's blast puts fear into the hearts of your foes, leaving them panicked.War Horn Activated
War CryEffect Type: Activated Activation: 35 stamina Cooldown: 24s You taunt all nearby enemies with a shouted challenge, gaining extra guard for each enemy affected.War Cry Activated
ChallengeEffect Type: Activated Activation: 20 stamina Cooldown: 16s Your powerful shout carries across the battlefield, taunting a targeted enemy and improving your guard.Challenge Activated
Untouchable DefenseEffect Type: Passive They can't kill what they can't hit. You get a bonus to your maximum guard.Untouchable Defense Passive
Charging BullEffect Type: Activated Activation: 5 stamina per sec Cooldown: 8s You slam into enemies, increasing your guard and knocking them down as you break through their lines.Charging Bull Activated
Trust the SteelEffect Type: Passive You know how to make the most of your equipment, gaining a bonus to armor when you have active guard.Trust the Steel Passive
It'll Cost YouEffect Type: Passive Any foe that attacks you in melee is going to bleed for it, taking a portion of the damage they inflict.It'll Cost You Passive
Cutting WordsEffect Type: Passive Your party does more damage to taunted targets as you rattle your enemies' nerves and goad them into mistakes that leave them open.Cutting Words Passive
LividEffect Type: Activated Range: 5m Cooldown: 32s The more foes nearby, the harder you fight and the tougher you get.Livid Activated
BodyguardEffect Type: Activated Activation: 35 stamina Cooldown: 24s You accept blows meant for allies, taking a portion of the damage.Bodyguard Activated
Spirit BladeEffect Type: Active Activation: 10 Mana You create a blade of solid magic to make melee attacks against nearby enemies. Dealing damage with other abilities charges the blade. Attacking expends this charge to deal additional damage.Spirit Blade
Combat ClarityEffect Type: Passive Requires: Spirit Blade The chaos of combat frightens some, but for you, its a comfortable rhythm. Your mana regenerates faster when you're near hostile enemies.Combat Clarity
Fade ShieldEffect Type: Passive Requires: Combat Clarity You draw back the energy released by your enemies in your attacks against them. Any successful attack strengthens your barrier. The more damage you do, the more powerful your barrier grows.Fade Shield
Fade CloakEffect Type: Active Activation: 20 Mana Cooldown: 12s Requires: Spirit Blade You surround yourself with the magic of the Veil itself. You are briefly invulnerable and can pass through enemies unharmed.Fade Cloak
Veiled RiposteEffect Type: Passive Requires: Fade Cloak Whenever you have a barrier active, enemies who attack you will take damage in return.Veiled Riposte
Knight-ProtectorEffect Type: Passive Requires: Fade Shield or Veiled Riposte You're adept with defensive magic. Barriers you create take longer to naturally decay.Knight-Protector
Disruption FieldEffect Type: Active Activation: 65 mana Cooldown: 24s Requires: Knight-Protector You fill an area with magical energy that slows and weakens your enemies. Enemies larger than the field are immune.Disruption Field
ResurgenceEffect Type: Activated Range: 5 Meters Cooldown: 24s Requires: Combat Clarity or Fade Cloak You call on benign spirits to restore you and your allies for continuing the fight. All party members are healed to full health, including those who have fallen unconscious, and a glyph around you provides ongoing healing to the party for the spell's duration. This ability consumes and is powered by focus.Resurgence
HorrorEffect Type: Activated Size: 3m Activation: 50 mana Cooldown: 24s You unleash spirits of fear that terrify all enemies within the area.Horror
Death SiphonEffect Type: Passive Requires: Horror Every time an enemy dies nearby, you regain both health and mana.Death Siphon
Blinding TerrorEffect Type: Passive Requires: Horror You have learned to leave enemies vulnerable in their terror. Enemies that are panicked take increased damage from all attacks.Blinding Terror
HasteEffect Type: Activated Requires: Death Siphon or Blinding Terror You increase the speed of the entire party. While this ability is active, all enemies move and attack more slowly by comparison. This ability consumes and is powered by Focus.Haste
Power of the DeadEffect Type: Passive Requires: Death Siphon Killing enemies attracts spirits that increase the power of your spells for a short time.Power of the Dead
SimulacrumEffect Type: Passive Requires: Blinding Terror If you are knocked unconscious, a spirit you control takes on your likeness and fights on your behalf for a short time. The spirit draws magic directly from the fade, casting spells without cost. You cannot be revived by any means until the spirit leaves.Simulacrum
Spirit MarkEffect Type: Activated Activation: 50 mana Cooldown: 20s Requires: Power of the Dead You mark a target with an attacking spirit, inflicting ongoing damage. If the target dies while marked, the spirit mimics the victims body briefly to fight on your behalf.Spirit Mark
Walking BombEffect Type: Activated Activation: 65 mana Cooldown: 20s Requires: Simulacrum You curse an enemy, inflicting ongoing spirit damage, and then trigger the curse in a devastating explosion.Walking Bomb
VeilstrikeEffect Type: Active Activation: 35 Mana Cooldown: 24s You recreate your own fist from the essence of the Fade and smash nearby foes to the ground.Veilstrike
StonefistEffect Type: Upgrade Activation: 50 Mana Cooldown: 8s You summon a boulder from the Fade and smash it into your target, sending them flying.Stonefist
Restorative VeilEffect Type: Passive Requires: Veilstrike You pull stray magic from around weakened enemies to regain mana based on the damage you do to them.Restorative Veil
Encircling VeilEffect Type: Passive Requires: Stonefist You use stray magic around weakened enemies to increase the power of status effects on them.Encircling Veil
Smothering VeilEffect Type: Passive Requires: Restorative Veil Weakened enemies have the damage they inflict reduced even further.Smothering Veil
Twisting VeilEffect Type: Passive Requires: Encircling Veil You catch stray magic around weakened enemies and use it to increase the damage of your own attacks.Twisting Veil
Pull of the AbyssEffect Type: Active Size: 6m Activation: 65 Mana Cooldown: 32s Requires: Smothering Veil or Twisting Veil You create a tiny rift that pulls enemies toward a central point.Pull of the Abyss
FirestormEffect Type: Activated Size: 6m Requires: Restorative Veil or Encircling Veil You summon flaming meteors, raining fire down upon enemies all over the area for the next several seconds. This ability consumes and is powered by focus.Firestorm
Spike TrapEffect Type: Activated Activation: 20 stamina Cooldown: 8 seconds You set a trap that, when an enemy approaches, detonates and flings enemies into the air.Spike Trap
Set Them UpEffect Type: Upgrade Requires: Spike Trap You've mastered the proper placement of spikes and levers. When you spring any kind of trap, your enemies feel it.Set Them Up
Elemental MinesEffect Type: Activated Activation: 50 stamina Cooldown: 24s Requires: Set Them Up You throw out an assortment of different traps in front of you, applying different elemental effects to enemies that come into range.Elemental Mines
And Take Them DownEffect Type: Passive Requires: Elemental Mines Your experience with finding and pointing out enemy vulnerabilities gives the entire party a better chance to land critical hits.And Take Them Down
Opportunity KnocksEffect Type: Passive Requires: Spike Trap When an ally critically hits, you take advantage of their success faster with reduced cooldown times.Opportunity Knocks
Fallback PlanEffect Type: Activated Activation: 35 stamina Cooldown: 32s Requires: Opportunity Knocks You place a thieves' lantern to mark a fallback location before heading into battle. When the fight gets ugly, you leap back to safety, as healthy as you were when you placed the marker.Fallback Plan
Tricks of the TradeEffect Type: Passive Requires: Fallback Plan You help the team make the most of its abilities, increasing the damage and duration of all status effects the party applies.Tricks of the Trade
Hail of ArrowsEffect Type: Activated Requires: Set Them Up or Opportunity Knocks You fire so quickly that enemies will swear there are at least two of you putting arrows into their ranks. While this ability is active, any archery ability you use is duplicated. This ability consumes and is powered by focus.Hail of Arrows
Hidden BladesEffect Type: Activated Activation: 65 stamina Cooldown: 32s They'll swear you leapt from the shadows like the thrown blade and hit your target with a flurry of strikes from every angle... but its obvious that you were nowhere near them at the time.Hidden Blades
I Was Never HereEffect Type: Passive Requires: Hidden Blades You have learned to use the distraction of an enemy's death to slip silently into the shadows. Killing a target removes any cooldown on stealth.I Was Never Here
Knife in the ShadowsEffect Type: Passive Requires: I Was Never Here You are a deadly threat to any enemy that can't see you coming. When you attack from stealth, you automatically critical hit.Knife in the Shadows
ThroatcutterEffect Type: Passive A wounded enemy is the perfect target. Your attacks are even deadlier against targets that are close to death already.Throatcutter
Knockout BombEffect Type: Activated Activation: 35 stamina Cooldown: 20s Requires: Throatcutter You hurl a grenade containing a powerful concoction that put nearby enemies to sleep. Sleeping enemies awaken after taking damage.Knockout Bomb
Gaps in the ArmorEffect Type: Passive Requires: Knockout Bomb Your attacks slip past armor to find a target's hidden vulnerabilities.Gaps in the Armor
Mark of DeathEffect Type: Activated Activation: 10 stamina Cooldown: 32s Requires: Knife in the Shadows or Gaps in the Armor You mark your enemy, and every hit adds part of its power to the mark's damage. Trigger your mark when you are ready, and watch your enemy fall from injuries that were never even noticed. You can manually trigger the mark early for bonus damage.Mark of Death
Cloak of ShadowsEffect Type: Activated Requires: I Was Never Here or Knockout Bomb You go into stealth, and your allies follow your lead. The entire party remains undetected for the duration of the effect, even while attacking. This ability consumes and is powered by Focus.Cloak of Shadows
Flask of FrostEffect Type: Activated Activation: 20 stamina Cooldown: 32s This flask coats you in an icy skin that increases your armor and freezes enemies that strike you in melee range. You can't use this ability while another one is active.Flask of Frost
FlaskmasterEffect Type: Passive Requires: Flask of Frost Your experience with elixirs has made you better equipped to handle potions and other consumables, letting you carry more of them at a time and giving you a 25% chance not to use an elixir when you activate an ability. This ability does not apply to healing potions.Flaskmaster
Ride the StormEffect Type: Passive Requires: Flaskmaster The effect of your elixir lasts longer if you activate one immediately after another expires.Ride the Storm
Flask of FireEffect Type: Activated Activation: 20 stamina Cooldown: 32s This flask coats you in flames that spur you to frenzied action. For a short time, your abilities cost no stamina, and enemies who attack you are knocked backward. You cannot use this ability while another elixir is active.Flask of Fire
Fury of the StormEffect Type: Passive Requires: Flask of Fire When your stamina is exhausted, you fight even harder, lashing out with fury to win the fight.Fury of the Storm
Killer's AlchemyEffect Type: Passive Requires: Fury of the Storm You can use more concentrated elixirs that give you an uncanny edge in battle. You do bonus damage with all attacks for a short time whenever you use an elixir or potion. This bonus is stackable.Killer's Alchemy
Flask of LightningEffect Type: Activated Activation: 20 stamina Cooldown: 32s Requires: Ride the Storm or Killer's Alchemy This flask sends you into a heightened state of incredible speed. Everyone on the battlefield except you moves much more slowly for a short time. You cannot use this ability while another elixir is active.Flask of Lightning
Thousand CutsEffect Type: Activated Activation: Focus Requires: Flaskmaster or Fury of the Storm You choose a target, then dash to and fro- a shadow leaving blood with every leap. After you slice through other nearby foes, you land behind your target, striking deep. This ability consumes and is powered by Focus.Thousand Cuts
Line in the SandEffect Type: Activated Size: 6m Activation: 35 stamina Cooldown: 20s You call upon the legacy of the greatest champions in history, defying enemies as you hold your position. This stops enemies from moving past you and enables you to block choke points.Line in the Sand
BulwarkEffect Type: Passive Requires: Line in the Sand You stand all the stronger to finish the fight, gaining a bonus to your maximum guard.Bulwark
AdamantEffect Type: Passive Requires: Bulwark You've trained hard, and you know how to make the most of whatever armor you're wearing.Adamant
To the DeathEffect Type: Activated Range: 15m Activation: 35 stamina Cooldown: 32s Requires: Adamant You taunt an enemy into a frenzy. Their damage output increases over time, but so does the damage they take. The effect ends if you get out of range.To the Death
ResilienceEffect Type: Passive Requires: Line in the Sand You don't flinch, don't blink, and don't back down. Enemies that hit you with melee attacks are staggered by recoil.Resilience
UnyieldingEffect Type: Passive Cooldown: 60s Requires: Resilience An attack the would bring you down instead leave you with a small amount of health, and you are immune to all damage for a short time.Unyielding
Walking FortressEffect Type: Activated Cooldown: 32s Requires: Unyielding You may not be able to hold them off forever, but right now, nothing can touch you. You have complete immunity for a short time.Walking Fortress
CounterstrikeEffect Type: Activated Requires: Bulwark or Resilience You push yourself to the limit, gaining full guard and taunting all nearby enemies. While the ability is active, you automatically counter all melee attacks. This ability consumes and is powered by focus.Counterstrike
Ring of PainEffect Type: Activated Size: 15 meters Activation: 10 stamina per sec You mark part of the battlefield as yours. Enemies inside the ring take spirit damage while your own attacks hit harder, The more you are hurt, the stronger both effects are.Ring of Pain
Blood FrenzyEffect Type: Passive Requires: Ring of Pain They thought you'd get weaker once they wounded you. They were wrong.Blood Frenzy
Terrifying FuryEffect Type: Passive Size: 10m Requires: Blood Frenzy Your critical strikes have a chance to cause a gory mess and send nearby enemies fleeing in a panic.Terrifying Fury
FervorEffect Type: Passive Range: 10m Requires: Ring of Pain When an enemy dies near you, the thrill of death spurs you to hit that much harder.Fervor
Scenting BloodEffect Type: Passive Range: 10m Requires: Fervor Being near a badly wounded enemy spurs you into a frenzy, driving you to move faster and giving you a better chance of striking deadly blows.Scenting Blood
DevourEffect Type: Activated Activation: 65 stamina Cooldown: 12s Requires: Terrifying Fury or Scenting Blood Blood is life. You rip into your enemy, doing damage based on how badly you're wounded and healing yourself. Ring of Pain significantly increases the effect.Devour
Dragon-RageEffect Type: Activated Requires: Devour You launch an attack fueled by your fury, ripping into foes for damage that increases as your own wounds deepen. Ring of Pain significantly increases the effect. You take damage with each swing.Dragon-Rage
RampageEffect Type: Activated Requires: Blood Frenzy or Fervor You're an unstoppable fury of physical force while this ability is active. Your attacks are harder and faster, and you gain health with each strike. This ability consumes and is powered by focus.Rampage
Blessed BladesEffect Type: Activated Activation: 10 stamina Cooldown: 24s You rally all of your nearby allies to fight with greater strength, especially when facing demons.Blessed Blades
Spell PurgeEffect Type: Activated Range: 5 meters Activation: 35 stamina Cooldown: 24s Through faith and will, you dispel all hostile magic from the area around youSpell Purge
Maker's WillEffect Type: Passive Requires: Blessed Blades Your party's attacks have a chance to weaken their targets.Maker's Will
Champions of the JustEffect Type: Passive Requires: Spell Purge Your righteous fervor inspires the entire party to fight harder against demons.Champions of the Just
There Is No DarknessEffect Type: Passive Requires: Maker's Will Your faith is your protection against the elements, and not for you alone. The entire party gains increased resistance to fire, ice, electric, and spirit damage.There Is No Darkness
The Last SacrificeEffect Type: Passive Cooldown: 60s Requires: Champions of the Just Even should you fall, you give your allies strength to fight harder in your name.The Last Sacrifice
Wrath of HeavenEffect Type: Activated Range: 4 Meters Activation: 65 stamina Cooldown: 24s Requires: The Last Sacrifice or There Is No Darkness You summon a blinding pillar of light that stuns nearby enemies and damages demons.Wrath of Heaven
RallyEffect Type: Activated Range: 4 Meters Cooldown: 24s Requires: Champions of the Just or Maker's Will You rally your allies to fight harder. Your party's guard, stamina, and mana build up over time, and all party members gain damage resistance against incoming attacks. This ability consumes and is powered by Focus.Rally
Mark of the RiftEffect Type: Activated Activation: 1 bar of focus minimum. You have gained Mark of the Rift, a focus based ability. Mark of the Rift causes massive damage and can even kill some enemies instantly.Mark of the Rift
Focused TeamworkEffect Type: Passive Requires: Mark of the Rift Successfully performing an ability combo earns additional focus for the party.Focused Teamwork
Aegis of the RiftEffect Type: Activated You turn the Veil itself into a magical shield that deflects enemy projectiles.Aegis of the Rift Jaws of HakkonDLC
Anchor DischargeEffect Type: Activated The Anchor now steadily accumulates energy, building focus. By using its power carefully, you can slip your entire party briefly between the Fade and the normal world. This discharges the accumulated energy, makes you and nearby allies immune to damage for a short time, and reveals hidden objects in dark areas.Anchor Discharge TrespasserDLC
In addition to the ability tree available to every class, each companion has an ability tree identical to that of a specialization in the game. This ability tree is unique to that companion (unless the Inquisitor learns it) and available once that particular companion reaches level 12, and the player has reached Skyhold.