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A Bitter Pill

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Quest
A Bitter Pill

ABitterPill
Act:
2
Location:
Appearances:

A Bitter Pill is an Act 2 companion quest for Fenris in Dragon Age II. This quest becomes available when Act 2 begins.

Acquisition Edit

Leaving Kirkwall with Fenris in your party and headed to the outside areas in Act 2 will trigger an ambush by slavers and begin the quest. You do not have to do the companion quest, Speak to Fenris, in order to trigger the event. However, doing the companion quest before A Bitter Pill may interfere with romancing Fenris. Sometimes, the quest will only trigger if you head to Sundermount with Fenris instead of another outside area.

Walkthrough Edit

Ambush Edit

When the slavers hold your way, a short dialogue will start.

"He's not a slave!"

  • Friendship small Aveline: friendship (+5)
  • Friendship small Fenris: friendship (+5)
  • Friendship small Isabela: friendship (+5) (does not happen if she is above 60% rivalry in 1.03, may not trigger if Sebastian is in the group. There is no approval change in the 1.00 version.)
  • Friendship small Sebastian: friendship (+5)

"Let's work out a deal."

  • Rivalry small Aveline: rivalry (+5)
  • Rivalry small Fenris: rivalry (+5)
  • Rivalry small Sebastian: rivalry (+10)

"Die, slaver!"

  • No change in friendship/rivalry

The dialogue will end either way with Fenris yelling enraged that he's not a slave, and the combat begins. After you kill them another dialogue with Fenris starts.

"We go after them."

  • Friendship small Aveline: friendship (+5)
  • Friendship small Fenris: friendship (+5)
  • Friendship small Isabela: friendship (+5)
Note: There is no approval change in the 1.00 version.

"And now they're dead."

  • Rivalry small Isabela: rivalry (+5)

"Calm down, Fenris."

  • Rivalry small Isabela: rivalry (+5)

Fenris will then say the he needs to go after Hadriana, Danarius's apprentice and the person who sent the slavers to ambush Fenris.

"You're right."

  • Friendship small Fenris: friendship (+5)

"Not right now."

  • Rivalry small Fenris: rivalry (+10)
Note: You will still receive this quest even if it is rejected at this point. Fenris will not like the idea of putting this off, but will remain in the party.

If you don't go to the Holding Caves right away, you can force an encounter with Tevinter Mages, Slavers, Corpses, and an Arcane Horror for a sizable experience gain (830 XP from the fight and 250 XP from disarming the traps). To activate this encounter go to Hightown market during the day, immediately "Leave the area," switch to nighttime, and reenter the Hightown market. An ambush will occur at this point with dialogue. There are 4 traps: the first trap at the bottom of the stairs is Standard (20 cunning to detect and disarm - 100 XP) and the other three are Simple (10 cunning to detect and disarm - 50 XP/trap). After the battle, Fenris will blame the situation on Hawke for not heeding his warnings about the tenacity of Danarius's men and receive Rivalry small Fenris: rivalry (+10). He will then give Hawke an ultimatum: go to the caves with him now, or he goes by himself.

If Hawke chooses to go with Fenris, the current party will automatically travel to the holding caves when you leave the area. You will gain Rivalry small Fenris: rivalry (+5) if the diplomatic dialogue choice was made, or Rivalry small Fenris: rivalry (+10) if the humorous one was chosen instead. By taking a combative tone with Fenris before agreeing to help him, one may increase the rivalry gain to Rivalry small Fenris: rivalry (+20).

If Hawke decides to let Fenris go alone, Fenris leaves the party permanently and the quest ends. The holding caves can still be visited at this point, but the resulting scenes and quest are bugged. The quest is still updated in the journal, but it's always listed as complete. At most parts the quest continues as normal; even Fenris can be heard, despite being absent, in some scenes. You do not, however, gain or lose approval with Fenris, and he does not come back.

Holding Caves Edit

Visit the new area on the map outside of Kirkwall. There will be a couple of groups of slavers; they should be easy to take out (2 groups - 250 XP and 460 XP). There's Embrium to collect near the entrance of the area and a Glitterdust deposit as well near the entrance of the cave, along with two chests - a standard one (20 cunning to open - 100 XP), and a complex one (30 cunning to open - 150 XP). Before you enter the Abandoned Slaver Den, Fenris will start a dialogue.

Note: You will be allowed to change your party when you enter the Den - Fenris will be locked as a member, though. There is no such option in the 1.00 version.

Abandoned Slaver Den Edit

There is a room with an elven slave, Orana, surrounded by slavers. Once you kill the slavers, a dialogue with Orana begins. There are several chances for approval changes:

If you answer, "I'm sorry":

  • Friendship small Fenris: friendship (+10)

When she asks what she should do, if you answer, "Come work for me," and select, "I will pay her":

  • Friendship small Aveline: friendship (+5)
  • Friendship small Fenris: friendship (+5)
  • Rivalry small Isabela: rivalry (+5)
  • Friendship small Merrill: friendship (+5)
  • Friendship small Varric: friendship (+5)

If you select, "Come work for me," and "Slaves are useful":

  • Rivalry small Merrill: rivalry (+10)
  • Rivalry small Fenris: rivalry (+5)
"Do you want help or not?":
  • Rivalry small Fenris: rivalry (+10)
  • Rivalry small Isabela: rivalry (+5)
"What else will she do?"
  • Rivalry small Fenris: rivalry (+10)
  • Rivalry small Aveline: rivalry (+5)

"Not our problem":

  • Friendship small Isabela: friendship (+5) xbox360Icon xbox360ps3Icon ps3 confirmed

If you give her 10DAO goldpiece trans:

  • Friendship small Isabela: friendship (+5)
Note: if Anders is in your party he will explain what the slaves are being used for.
───────

Proceed until you reach Hadriana.

Note: On your way, there is a single standard locked treasure chest (20 cunning to open - 100XP) and no traps.

The battle is not very hard if you concentrate all your damage on Hadriana. Once she's knocked out, a dialogue will start. She says that Fenris has a sister and offers information in return for her life. Regardless of your choice, Fenris will kill Hadriana.

Deferring to Fenris:

  • Friendship small Fenris: friendship (+5)
  • Friendship small Isabela: friendship (+5)

Choosing to let her live:

  • Rivalry small Fenris: rivalry (+10)

Saying she can't be trusted:

  • Rivalry small Fenris: rivalry (+5)

The second set of dialogue options has no effect.

Defending mages:

  • Rivalry small Fenris: rivalry (+10)
  • Friendship small Anders: friendship (+5)

All other options:

  • Friendship small Fenris: friendship (+10) with existing Friendship.
  • Rivalry small Fenris: rivalry (+10) with existing Rivalry.

Result Edit

A bitter pill fenris hawke's estate

Fenris waits for Hawke at Hawke's estate.

Fenris will leave your party temporarily. Next time you go back to the Hawke Estate, it will trigger a key relationship conversation with him.

Choice 1:

  • "I understand": Friendship small (+20), Choice 2
  • "That's what I'm here for": Friendship small (+20), Choice 2
  • "You were out of line": Choice 1.1
  • (Flirt) "I was worried about you.": Friendship small (+20) or Rivalry small (+20), Choice 2

Choice 1.1:

  • "No": Friendship small (+10), Choice 2
  • "I want an explanation": Friendship small (+10), Choice 2
  • "Yes": Rivalry small (+5), ends conversation and causes Fenris to leave the party permanently.

Choice 2:

  • "You gave your word": no effect, Choice 3
  • "You wanted to?": no effect, Choice 3
  • "She deserved to die": no effect, Choice 3

Choice 3:

  • "It's not a burden": no effect, ends conversation
  • "What about your family?": Rivalry small (+5), ends conversation
  • "Maybe you should go": Rivalry small (+10), ends conversation
  • (Flirt) "You don't have to go." Completes romance.

Rewards Edit

Two crafting materials both needed for the Supplier achievement:

  • Embrium EmbriumEmbrium
    Crafting resource
    (found outside the abandoned slaver den)
  • Glitterdust GlitterdustGlitterdust
    Crafting resource
    (found on the roadside of the left forked road)
Heavy armor green DA2 Reinforced StrapsReinforced Straps
Companion armor upgrade

+(0.5 * ATK(LVL)) attack
(Fenris's armor upgrade, found in a chest in the abandoned slaver den)

The Tevinter Chantry Amulet gift for Anders is found in a chest in the abandoned slaver den after you talk to Orana.

Bugs Edit

  • pcIcon pc(1.0) ps3Icon ps3xbox360Icon xbox360 It is possible to begin the quest without Fenris in your party. After entering the holding caves it is impossible to leave the area to reform your party. During cutscenes, you will hear Fenris's voice and the camera will pan to where he should be standing, but there will be nothing there. You can still receive friendship and rivalry points with him, despite his not being there. However, killing Hadriana will not trigger a cutscene and it is then impossible to finish the quest, even if Fenris is later brought to the caves. This can be avoided by adding Fenris to the party through the use of "runscript zz_dae_debug" in the developer console prior to defeating Hadriana.
  • ps3Icon ps3xbox360Icon xbox360 If you go to your mansion right after Fenris storms off, and then talk to him, it is still possible to go back to the Holding Caves, and then the Abandoned Slaver Den. If you do so, Fenris will be locked into your party from then on and you cannot leave the holding caves/slaver den unless by exiting the way you came, you have to go through the whole area again as if you were doing the quest. The only way to unlock him is to go back to your mansion to reset your party.
  • pcIcon pcps3Icon ps3 The above bug can be triggered by selecting the Holding Caves again from the world map at the end of the quest.
  • If you have sufficient Friendship/Rivalry, completing this quest will trigger Questioning Beliefs (Fenris Act 2). If you told Fenris to leave after meeting him at your estate, the quest is impossible to complete due to Fenris being gone, but the quest remains in your journal for the remainder of the game.
  • During the first ambush outside Kirkwall, sometimes, if loots are available from the dead bodies (just some coins and junk items), they might vanish after the cutscene at the end of the fight. If you want to get them, better to do it before the fight ends.
  • If you do this quest after All That Remains and allow Orana to come home with you, one of her dialogue lines is about missing your mother, whom she has never met.

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